Rockstar has not yet shared any details about GTA 6 , except that it has confirmed that it is under development. But with GTA 5's 10th anniversary approaching, we might be on the verge of something official.
Until then, the recent leaks of the game, which came through the illegal access of many videos to the Internet, revealed some details that have been circulating on the Internet during the past months and years without confirmation, most notably that the game will present a double championship this time inspired by the story of Bonnie and Clyde. real.
In July of last year 2022, journalist Jason Schreyer revealed that the game will present two heroes this time, most notably a woman who will lead the game's story for the first time in the history of the series, and according to leaks, we learned that this woman is called Lucia, which makes the events of the game's story and its development seem visible to some.
GTA 6 centers around the relationship between a man and a woman
The idea of putting two friends, a man and a woman, who have a love relationship, as was the case with the story of Bonnie and Clyde, will make the events of GTA 6 and even the gameplay system take a new turn that we have not seen before.
It is true that the GTA 5 game provided the experience of moving between more than one character, and the transition in the game's events between Michael, Trevor and Franklin was very interesting in the open world of the game and the implementation of some missions that were combined in the end. However, the matter was not based on a strong relationship between these three personalities who met by chance. Even the missions do not have any changing effects, except for the last mission, which forces the player to choose and determine the end of the game.
Here in GTA 6, it will be different because of the relationship that binds the two heroes to each other from the beginning, which may entail changing events based on the strength of this relationship. If the two heroes want to carry out a bank robbery, the close relationship between them will play an effective role in the success of this mission.
The missions can be carried out in the way we saw in the GTA 5 game , but with the adoption of the close relationship between the two heroes as a primary key to the course of these missions, and the extent of their success and ultimately reaching a result depends mainly on this relationship and the extent of its depth or influence.
Models provided a thumbnail of the idea
There are some games that dealt with the relationships between team members, the closest of which is Marvel's Midnight Suns , which gives you an opportunity to either strengthen or damage the relationship with team members, and this will be reflected in the use of skills that your companions can use during confrontations that will eventually reflect on you.
A system of dialogues can be introduced in GTA 6 that enables the player to choose between answers and decisions through which they can affect the relationship between the two heroes, and thus influence the performance of joint tasks such as robbery missions.
In the event that the relationship is strong, the two heroes may be able to complete the task quickly and smoothly without any problems or negligence on the part of either party. However, if the relationship is facing disagreements or dissatisfaction from one of the parties with the decisions of the other party that it has taken, this will negatively affect the quality of performing the task that may face complications and may lead to failure or obtaining the least possible amount of spoils.
Divinity: Original Sin II is another game that requires you to argue and convince your teammates that the path you want to move forward on a mission is the best, and you can fail in those conversations which can alter the way you approach missions.
How can the idea be implemented in GTA 6?
Using a backcounter, as is the case with previous GTA games, shows the strength of the relationship and the bond of trust between the two heroes, giving the player an idea of their success in completing the next joint task. Just like the idea of the “wanted” counter in GTA 5, it is variable and interactive based on the many accumulated dialogues that can take place between the two heroes throughout the game.
Using this idea in GTA 6 may move the game to another different level. Of course, it will not only give a variable ending to the game as a whole, but will also give changing endings and outcomes for each mission that takes place in the game, and this is something that will be exciting for fans of the series.
Of course, these expectations and perceptions came based on what we obtained from the almost certain leaks that took place in recent months, but they remain just perceptions on our part that may or may not be true in the end. But what do you think of this scenario, if it was adopted in the game?
0 Comments